
This tends also to discount front-facing weapons. Overall, turning is still better than thrusting, but you might want to bias a little more towards raw thrust than steering compared to a ship you would put in a fleet.īeing able to run away to regenerate can be more important than being able to face the enemy head on. However, with a solo ship, this has a different tradeoff you want to be able to run away from a fleet, not have your entire fleet surround the enemy and bombard them with their front-facing weapons. Typically with a fleet, turning is more important than raw thrust, because many ships have front-facing guns that you want to bring to bear on the enemy. This general strategy of "fight, run, fight, run" will be your primary strategy and will be the basis of how you design and build your solo ship. With speed, you can outrun enemies, splitting up fleets so that you fight faster opponents first, run off to regen your shield and hull, then fight slower opponents, run off, etc.

Generally, a common trend here is that when playing solo, you want to use strategies and tactics to split up enemy ships and induce non-escort allies to fight and tank for you, and to use the "Monty Python" strategy of running away while shooting at the enemy.

#Endless sky all ships how to
Solo play is different from fleet play, and the differences affect your overall strategies of how to outfit your ship, how to move around the map, and how you fight and complete missions. You will happily spend hours carefully and skillfully whittling down enemy fleets until you win. You get a different flavor of the game compared to fleet play.You still need to do missions to actually earn more money (and you will have a harder time taking on the more lucrative missions due to having only a single ship), but that does mean you only need to do missions if you actually need to buy something, unlike the case with a fleet where you have to do missions periodically to maintain salaries for your fleet. Dominating all the pirate planets is enough to give you a small positive income even with a Heavy Warship.In particular, if you have not heard of "Remnant", "Kor Sestor", "Wanderer", or "Coalition", then you should not read the rest of the guide. Read no further if you do not yet consider yourself to have left the "beginner" stage. I consider Solo Ship challenge to be an "advanced" challenge, i.e. Never unpark an owned ship while not on a planet.May capture a ship, then get to a planet with outfitter / shipyard to re-design or sell then swap flagships.May own multiple parked ships, as this is the only way currently to store outfits on a planet.Never depart a planet with more than one owned ship unparked.However, it becomes a little more balanced if you take the Solo Ship challenge!Īs this is a single-player game, the exact rules of the challenge are up to you, but here are the rules I use: Relevant links: Official Site Steam Google Group Github Official Wiki DiscordĬapturing in Endless Sky is overpowered, letting you create fleets of optimized alien ships that just cheese over the storyline. >! This is a spoiler sentence !< (without the spaces) becomes This is a spoiler sentence To mark spoilers, use Reddit's spoiler feature: Please keep in mind that both contain spoilers.


#Endless sky all ships archive
The spoiler policy and QnA archive can be found here. It will help us immensely dealing with them. Please report posts that you think break rules, especially 4th.
